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ClawLu · AI short-drama platform

ClawLu launched in China and internationally. I helped deliver Agent, infinite canvas and asset-library features, and defined account rules for individuals and teams.

Launch markets
China and international
My role
Product requirements, workflow decisions and release testing
Key capabilities
Agent, infinite canvas and asset reuse

Platform status
Launched

AI short-drama creationAgent and infinite canvas
My workNode rules, asset reuse and account permissions

My role

I defined what each workflow needed to support, worked through feature scope with engineering and followed the changes through testing.

Agent and infinite canvas

I worked on the Agent and canvas features, defining how users configure generation and analysis nodes, reference assets, follow execution and preview results.

Assets and account rules

I mapped which assets creators could reuse and how they could access them. I defined personal and team permissions, entry points and credit rules.

Launch and acceptance

I delivered sign-in, payment and order-email specifications for the international version. I also tested the domestic canvas and personal and team features and followed up on gaps.

Design decisions

The decisions concern interaction structure, development scope and how the interface communicates product rules.

01

Give different tasks different node controls.

Design task
Generation, visual analysis and extraction need different inputs and actions.
My choice
Retain preview and prompt controls for generation. Keep input, configuration and execution inside analysis nodes.
What I did
AI produced the node prototypes. I reviewed parameter access, states, alignment and expanded views to determine the delivery version.
02

Keep the asset redesign within existing capabilities.

Design task
The brief was an experience upgrade, with a controlled development scope.
My choice
Retain current categories and asset actions while refining their presentation and interactions.
What I did
Compare AI-generated designs with the product and code, remove additions outside scope, and retain original and revised versions for comparison.
03

Distinguish immediate credit needs from plan entitlements.

Design task
Buying credits for immediate use differs from buying or upgrading a plan.
My choice
Make recharge access visible in navigation, account menus and plan pages, with clear personal and team permissions.
What I did
Revise overseas copy and entry points, organise role-specific menus, and identify rules that still require implementation alignment.

Canvas workflow

This diagram shows my design scope. Creation capabilities belonged to the existing product; this work focused on the interactions connecting nodes, assets and results.

DESIGN SCOPE

One creative journey. Three areas of design.

Design scope · From assets to results

  1. Reference assets

    Retain categories, upload and previews

  2. Configure a node

    Match controls to generation or analysis

  3. Run and preview

    Cover states, expanded views and return paths

  1. 01
    Respect existing asset capabilities

    Retain current actions and assess extensions separately.

  2. 02
    Structure controls by task

    Use prompt controls for generation and in-node configuration for analysis.

  3. 03
    Review the complete state flow

    Include execution, success, failure and preview states.

Design scope illustration. No business assets or real generation records shown.
Optional canvas demo

An illustration of node relationships using fictional assets and local simulation. It does not demonstrate product performance or release outcomes.

Enable JavaScript to try the conceptual demo.

Launch and delivery

Platform launch

The AI short-drama platform went live in China and internationally. The commercial module completed testing and went live.

International version

I delivered product specifications for email sign-in, payment and order emails.

Domestic version

I completed feature testing for the infinite canvas and personal and team workflows.

Project scope

ClawLu is an AI short-drama platform. Its Agent supports creative tasks, and the infinite canvas brings assets, generation and analysis into one workspace. My work focused on the rules and handoffs between these steps.

Creative workspace

Design configuration, execution and previews for text, image, video and analysis nodes, alongside asset-library interactions.

Use and collaboration

Define entry points, entitlements and actions for individuals, teams and enterprises, connecting payment, credits and management flows.

Working with AI

I applied this workflow to canvas, account and enterprise work. AI outputs were checked against scope and existing capabilities before review and handover.

01

I define the boundaries

Use the product, code and historical requirements to set the objective, retained capabilities and priorities.

02

AI executes connected tasks

Create editable prototypes, link states and prepare interaction notes, rules and delivery documents.

03

I review and progress delivery

Check added features, permissions and exception paths, revise decisions and coordinate engineering and testing.

Examples include retaining existing asset categories, keeping analysis nodes self-contained, and distinguishing account menus by actual role. Each required a concrete product choice from me.

MORE EXPERIENCE
Earlier business projects & cross-functional skills
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NEXT MISSION

Turn complex business into usable products.

Open to product lead, senior product manager and full-stack product opportunities.

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